Education technology is a creative collection of tools to support and access learning, not a mobile phone horror or a social media nightmare.
However, due to a lack of internet access in rural areas, they will not fully profit.
This problem may and should be addressed with a staged plan to provide superfast broadband to schools in rural areas.
The government has to be more ambitious when it comes to student devices.
Digital poverty is harmful, but it can be addressed by ensuring that young people's devices are distributed throughout the country.
While the government is in charge of them, certain companies are ahead of the game due to their strong ties in rural markets.
Edtech companies in the UK have raised $857 million in venture capital since 2014. They are attempting to attack these rural disadvantages straight on, armed with new venture capital funds.
Let's take a look at a few of them.
After personally witnessing the difficulties resulting from inequality of opportunity, the founder, from a rural Western Australian background, wrestled with the all-too-common problem of uneven educational supply and access. BilbiU was initially founded to lower textbook prices as a barrier to entry, making online course materials accessible and searchable for students of various backgrounds.
The edtech firm collaborates with more than 40% of UK universities and over 2,000 individual publishers to provide institutions with a comprehensive library of digital material.
The language exchange app founded in 2015 has over 10 million users in 180 countries. Members may choose whether they want to study through text, audio, video chat, and any language they want to learn. Members of the edtech startup may pick from over 300 languages, including 20 sign languages, 20 indigenous languages, and more.
It works by pairing you up with a native speaker as a language partner to assist you in your learning.
This has two major ramifications.
It provides rural/low-income speakers with access to native speakers of other languages that they would not otherwise have or be able to pay,
and it also enables native speakers to find work as tutors for a charge.
Transforms rural digital newbies into competent tech and business leaders by combining real-world experience with the sought-after abilities that today's companies need.
They accomplish this by holding online upskilling workshops for people from all walks of life, whether rural or urban, having equal opportunities for all.
The Magpie App allows teachers to customize the learning experience for each student based on their aptitude and learning preferences and the context in which they are being taught, such as teaching using digital devices and home/school learning. They work with clients to develop solutions that guarantee instructors are supported and kids can achieve their full potential by addressing these questions.
Particularly in the case of rural children who, in comparison to metropolitan pupils, do not have access to appropriate resources, Magpie seeks to compensate for this disadvantage.
It is a safe social media learning platform that instructors may share with their students, allowing youngsters to thrive online.
It is part of TwinklHub.
Lessons in the system are closely connected to PSHE and RSE to encourage healthy relationship building, sex education, and awareness, which, according to studies, is directly related to pupils' cognitive and overall development.
As indicated by the founder, with its mission - “Digital literacy education needs to be a priority subject that properly prepares pupils to thrive in the online landscape. Without it, wellbeing is at risk and the potential to be a safe, savvy digital citizen could be thwarted. Young people use tech in a different way from adults and that’s why we need their input.”
Natterhub, with Online Safety in mind, includes over 200 courses that educate students all they need to know about being on screens, including how to establish healthy screen behaviors, manage wellness, and build digital resilience. Natterhub is appropriate for children in grades 1-6.
A daily times table practice program that follows a set of steps. Every week concentrates on a new times table, with a recommended consolidation week every third week or so for rehearsing the previously practiced tables. Over the last eight years, this helped hundreds of thousands of students in over 14,000 schools recall times tables faster.
Through contests, this organization operates and gives access and publicity to all kids, regardless of their origins.
MakerClub provides STEM education to hundreds of schools in more than 20 countries. Kids can learn to code, build, design, and 3D print using a breakthrough platform and coding blocks. Kids may study at their own speed and become experts as they develop thanks to a project-based approach.
The inaccessibility of learning “how computing works” and applying that knowledge in novel ways is a real challenge for students from low-income and rural backgrounds in the United Kingdom, as robotics and coding skills are not heavily emphasized in the curriculum, and opportunities to enroll in an education course outside school are scarce in small towns. The makers club aims to fill this need.
Sparx Maths helps instructors provide individualized math assignments by combining statistics and machine learning, a basic type of artificial intelligence.
The startup's learning strategy is built on pedagogy-based techniques that rely on the world-class mathematical material that sets it distinct. Sparx provides progress and raises math attainment while also functioning as a catalyst for revolutionary change in many schools, thanks to a sophisticated, adaptable technology platform and high levels of support.
According to the UK business, utilizing the application for four hours a week can improve a student's GCSE mathematical test performance by a grade.
Sparx can also assist underprivileged youngsters in catching up to their more advantaged peers, lowering the achievement gap.
Sparx Maths promises to fill this gap with personalized math curricula based on students' requirements to supplement in-class learning sessions. It is mostly for rural and low-income kids who require assistance but cannot obtain it due to a lack of learning centers outside of school or cost constraints.
Curiscope encourages curious children to develop a passion for science and benefit neurodiverse learners or pupils with disabilities.
Its wonderfully designed augmented reality devices allow children to experience the world in ways they never imagined by delivering interestingly and dynamically, making this the ideal STEM teaching resource for changing Science learning in the home or the school.
For example, Virtuali-tee is a t-shirt and software by Curiscope that allows people to learn about human anatomy. One person puts on the t-shirt while the other uses an augmented reality (AR) program on a smartphone to visually unveil – and explore – the body's many layers.
Twinkl is a teaching tool for children aged 0 to 16. It is based on the belief that every kid deserves to be loved and nourished since they are unique and wonderful.
They want to emulate the open school learning model and close the gap for students from low-income families by continuously striving to supplement school curricula.
Edtech's biggest promise is to increase everyone's access to education, regardless of where they are globally - something increasingly important during the epidemic.
Some companies, such as the ones mentioned above, are continually striving to achieve universal education.